![]() However, due to the inevitable complexity of a 16 vs 16 large-scale battle, we are constantly making adjustments to balance between different Immortals. We're glad a lot of folks enjoyed trying each of them out. Was it difficult to implement? What's player feedback on it been like so far?Įunseok Yi: We received a lot of positive feedback on the Immortals system from players. Related: Sonic Frontiers Review: Forward Momentum With Some Speed Bumps The Immortal characters mechanic is an interesting twist on character progression mid-match. Last but not least, players could also choose Arch for long-ranged attacks. Guardian is a character who can shield nearby allies and provide crowd control, while Smoke heals and revives ally players. Those roles are focused on assisting, rather than gaining kills. ![]() Players could also choose supporter roles. In the Global Open Beta, players were introduced to dealers such as the all-round sword fighter Blade, a 1-on-1 spear specialist Spike, and Warhammer, who, like his name, works best in crowd control situations. ![]() And then, we try to create variations within each category which result in multiple roles/positions to choose from. How does the dev team go about designing different roles in Warhaven? With such large teams, it must be difficult to balance.Įunseok Yi: First, we look at the two big categories dealers and supporters. Larger teams can mean less burden, and more freedom of play, in that sense. Smaller teams mean more focus on each player to pull their own weight. ![]() Why this number of players in every match specifically? It's not a common setup in team-based action titles - was it purely to differentiate the game from others, or is there another reason?Įunseok Yi: We believe that the 16 vs 16 battle system mitigates negative gaming experiences that could potentially arise from 4 vs 4 or 5 vs 5 gameplay. We're also cautiously looking into adding bots to the system if we could utilize the in-game bots more effectively, it could help us meet the above-mentioned needs. ![]()
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